# I videogiochi incentivano le ragazze negli indirizzi STEM?

**URL:** <https://community.fem.digital/t/i-videogiochi-incentivano-le-ragazze-negli-indirizzi-stem/1210>\
**Category:** Game-Based Learning\
**Tags:** orientamento, videogiochi, stem, genere\
**Created:** [11 Ottobre 2024, 6:00am UTC](https://community.fem.digital/t/i-videogiochi-incentivano-le-ragazze-negli-indirizzi-stem/1210 "2024-10-11T06:00:09Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![stefano.cecere](https://dub1.discourse-cdn.com/flex005/user_avatar/community.fem.digital/stefano.cecere/32/66_2.png) [@stefano.cecere](https://community.fem.digital/u/stefano.cecere)\
**Post date:** [11 Ottobre 2024, 6:00am UTC](https://community.fem.digital/t/i-videogiochi-incentivano-le-ragazze-negli-indirizzi-stem/1210/1 "2024-10-11T06:00:09Z")

</div>

Una ricerca trova un sensibile aumento nella scelta di percorsi di studio STEM nelle ragazze che giocano ai videogiochi.

> **[Girls who play video games are three times more likely to pursue STEM careers...](https://www.videogameseurope.eu/perspective/girls-who-play-video-games-are-three-times-more-likely-to-pursue-stem-careers-than-girls-who-dont/)**
>
> \#Videogames can enhance #problemsolving, #reasoning, #creativity, #strategy, and #digitalskills—all of which are essential for #STEM careers.
